So if two mods contain the same file, the mod with the higher priority will win. When the game looks for a particular file asset, it goes through each of the mods in their priority order and uses the first file of the specified name that it finds. This defines which mods to use and the order in which to use them. When modding, the game takes a Scheme file (the mod launcher passes in 'modlauncher.sch') as a command line argument. The Game: This is.well, the game executable. (all the data you can set on the mod in GUTS). This data includes name, version, author, website, etc. Mod file is a pak file with some additional meta-data about the mod before the included pak data. When building a mod, The contents of this folder are built into a. Any changes you make do this new copy are made to the version in your mod folder. If you edit an existing item file from the base media directory, a new copy of that original file is created and saved to the mod folder. If you create a new item file, the new file is placed in the mod folder. Mod Folder: This is where your new and changed files are kept when you're creating a mod. Upon running GUTS the first time, you will be prompted to unpack the DATA.PAK file so that GUTS has all the loose assets.
Media Folder: This is where the editor unpacks the DATA.PAK file into the original, individual, human-readable files. At which point, GUTS will notify you that the pak has changed and give you the option to re-unpack the pak file.
You shouldn't need to unpack again unless we patch the game and change the pak file. GUTS unpacks the lose assets from this Pak file into the Media folder the first time you launch it. layout, etc) has been converted to binary format. Before being put in the pak, any text-based data file (.dat. It comprises all of the Torchlight II game assets. Pak File: This is the DATA.PAK file which is delivered with the Torchlight II game. When you build a mod, GUTS puts the files in the Mod folder into a. When modding, GUTS keeps your new or changed files in a separate Mod folder, but treats those separate files as if they were part of the base data. It uses both the Pak file and the Media folder for various aspects of what it does. GUTS: GUTS is our content editor for Torchlight II. The aim of this page is to describe how Torchlight II modding works and to define some of the terms we tend to throw around.